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The First Descendant - Outfits

I had been working on The First Descendant for around 2 years in my last job as an outcourced/external artist. I was working for Winking Studios in Nanjing China.
In this project, I also played the role as project leader's assistant, being responsible of:
- Carrying out part of the quality check for team members’ works
- Guiding several junior/associate level artists to help them better take part in the project and industry
- Assisting the project leader with cost (man day) estimation and scheduling
More details about my contribution are demonstrated in the Caption section below those images.

I am responsible of:
Everything from blockout to textures, EXCEPT head and hair.

I am responsible of:
Everything from blockout to textures, EXCEPT head and hair.

I am responsible of:
Almost everything from blockout to bakes. ~80% of lowpoly.

I am responsible of:
Almost everything from blockout to bakes. ~80% of lowpoly.

I am responsible of:
Everything from blockout to textures, EXCEPT head and hair. I had finished the first pass of texturing, but somehow Nexon changed the color scheme, so they remade the textures in house. What I did for the texturing is not showed here.

I am responsible of:
Everything from blockout to textures, EXCEPT head and hair. I had finished the first pass of texturing, but somehow Nexon changed the color scheme, so they remade the textures in house. What I did for the texturing is not showed here.

I am responsible of:
Everything from blockout to textures, EXCEPT head, base mesh (exposed body parts/skins), and hairs.

I am responsible of:
Everything from blockout to textures, EXCEPT head, base mesh (exposed body parts/skins), and hairs.

I am responsible of:
Everything from blockout and highpoly, ~90% of the lowpoly. Head and hair are NOT included.

I am responsible of:
Everything from blockout and highpoly, ~90% of the lowpoly. Head and hair are NOT included.

I am responsible of:
~70% of blockout and highpoly, ~80% of the lowpoly, everything in bakes and texturing.

I am responsible of:
~70% of blockout and highpoly, ~80% of the lowpoly, everything in bakes and texturing.

I am responsible of:
Everything from blockout to lowpoly, EXCEPT head, base mesh (exposed body parts/skins), eyewear (glasses), and hairs.

I am responsible of:
Everything from blockout to lowpoly, EXCEPT head, base mesh (exposed body parts/skins), eyewear (glasses), and hairs.

I am responsible of:
~70% of blockout, everything from highpoly to lowpoly.

I am responsible of:
~70% of blockout, everything from highpoly to lowpoly.

I am responsible of:
~80% of blockout, ~40% from highpoly to texturing. Head, base mesh (exposed body parts/skins), and hairs are NOT included.

I am responsible of:
~80% of blockout, ~40% from highpoly to texturing. Head, base mesh (exposed body parts/skins), and hairs are NOT included.

I am responsible of:
~30% of everything, EXCEPT the head.

I am responsible of:
~30% of everything, EXCEPT the head.